Since as of the time I'm writing this the Playstation Network is still down, I've been playing The Wolf Among Us on an un-networked PS4 instead of the game I was really looking forward to since I made my Christmas list. If you haven't heard of this game before, it's probably because it's far from your typical video game
The Wolf Among Us is by Telltale Games, a company which is practically synonymous with the genre of game they make. It describes itself as a "graphic adventure game," but contrary to almost every other use of the word "graphic" to describe video games, what it means is that it's an incredibly immersive story-based role playing game (don't worry, it's also graphic). There is little of what modern gamers would recognize as gameplay. You don't run around through an environment of non-stop action and linear story. Instead, this game focuses on bringing you an in-depth look at a pivotal series of events in the lives of its characters. Player interaction with the game is almost entirely in the form of choosing how your character responds to others and what he notices in the environment. By now most of you are probably thinking "that sounds boring," and you'd be right, if not for the phenomenal story the game is based around.
You play as Bigby Wolf (read Big B. Wolf) the Sheriff of a small community of Fables living in New York City. Fables are characters from myths, legends, and especially fairy tales who live in the real world, but instead of the Disney versions you're probably used to, none of these Fables lived happily ever after. This dark, half-familiar world is the perfect setting for a game which revolves around story and character: the way you interact with the story elements allows you to either flush out details and become a part of this unique community, or shut yourself out like a cold son of a bitch.
The amount of influence you have over the game is reminiscent of old text-based games or a choose-your-own-adventure novel. The game allows you to choose how your character acts in the world, whether that's a by-the-books lawman, loose-cannon cop, or dozens of in-betweens, and the NPCs react accordingly. What you say and what you do affects the development of all the characters, and good or bad, you'll have to live with the consequences for the rest of the game. Sometimes you'll pick what you think sounds like a reasonable dialogue choice and immediately regret it when another character throws it back in your face, sometimes you'll be surprised how well things worked out for you. More than anything you'll feel that your choices are an integral part of how the story advances.
The graphics aren't stunning, but they do fit the game by further its graphic novel style. The same could be said about the controls. For most of the game you can hold the controller with one hand while you snack with the other, although you definitely still have to pay attention as NPCs will just assume you're giving them the silent treatment if you take too long to respond. Overall I'd say if you're looking for a fast-paced action-packed game then this is definitely not the choice for you. If you want a unique story with amazing scripting that feels fresh the entire way through (guaranteed no grinding) then you'll probably want to play this a few times over.
Saturday, December 27, 2014
Friday, December 19, 2014
Stupid Things People Say
Apples to Oranges - It's an expression that means two things are totally different and beyond comparison, yet apples and oranges aren't that different. They're both fruits, they grow on trees, have skin on the outside and seeds inside, etc. Any 4th grader could draw you a venn diagram of apples and oranges. It would make more sense to say "like nuclear submarines to shag carpets."
The Definition of Insanity Is Doing the Same Thing Over and Over and Expecting Different Results - That could be the definition of "unreasonable expectations," but mental health professionals around the world have a very long and precise list of what constitutes a serious mental illness, (ie insanity) and somewhere in there is repeating sayings as if they're facts.
It Takes All Kinds - No it doesn't. The world would be much better off without some kinds. Rapists, violent psychopaths, corrupt authority figures, etc are not essential parts of our society, and neither is the shitty person you're defending when you say "it takes all kinds."
Engaged To Be Married - Unless you're also stupid to be unlearned pick one.
Yeah, No/No, Yeah - A totally different case of just pick one. People use this almost as a filler to show they're paying attention but it does the exact opposite. It always just sounds like "I don't care, it's my turn to talk now."
Public Nuisance - Generally used to describe low level offenders who have pissed off their neighbors. Should be used to describe Wall St. bankers who crippled our economy, "too big to fail" companies which required bailouts, companies who destroy the environment, corrupt politicians, and all others who routinely screw large groups of people for their own gain. A Wal-Mart in your town is a bigger public nuisance than any of your neighbors will ever be.
ATM Machine/PIN Number - Just as dumb as saying scuba apparatus, light laser, NASCAR racing, gross GDP, or Navy NCIS.
Fight Fire with Fire - Have you ever wondered why flamethrowers aren't standard issue for firefighters (outside of Fahrenheit 451)? It's because fire is one of the least effective ways of fighting fire. Every Pokemon trainer knows this.
You Can't Make This Stuff Up/Stranger Than Fiction - All sayings that try to tell you real life is more surprising than imagination are complete BS. In real life you go to work and the most interesting thing that can possibly happen is Keifer Sutherland bursts onto the scene to detain your boss who is really a terrorist. It could happen, but it won't. Because real life blows.
Keep Calm And . . . - It doesn't matter what you follow that with, all options are terrible. I don't know or care how people began attaching literally anything you could think of to this phrase and thinking themselves somehow clever or amusing, but it has to stop if we as a society are to progress.
You Don't Know Me - Has never been said by someone I'd like to get to know. Routinely used as a way of saying "don't judge me" in the most aggressively bitchy way possible. It's a sure sign that the speaker is defensive, withdrawn, and unable or unwilling to express complex ideas.
Sassy - People who describe themselves as "sassy" are basically saying that they think they're clever but they're really just annoying. It's a quality that people seem to think is endearing despite the fact that it's very heavily tied in with narcissism. Sassy people think that whatever they have to say is important, and they aren't afraid to interrupt or belittle the ideas of others to show how smart they think they are. For whatever reason we almost always use this term for women and gay men, but the closest thing we use for men is probably "smug" (although I personally think "smug" has passive connotations while "sassy" is more active).
Friday, November 21, 2014
Worst City Title in the US
I recently came across this article through a Facebook friend about an Oklahoma City police officer being charged with three dozen counts of sexual assault. It's obviously a very troubling story but not exactly what I want to talk about here. While I do hope for all victims of abuse of any kind to receive justice, what I couldn't stop focusing on was the picture in the article, which I've reproduced here. (picture credit to Paul L. McCord Jr. [I think. The original article just gives that name with a link to a Flickr page. Although that's more credit than the writer, Mr. or Ms. "Feminist Newswire" received])
It took me a while to wrap my head around this picture because I wasn't aware that Oklahoma City refers to itself as "The City of Oklahoma City," which, let's be honest with ourselves, is completely insane. I stared at the text in this photo for a while trying to make sense of it, because surely, I thought, no one would do that. Instead this poorly designed logo (note the weird spacing) must be meant to be read like "The City of Oklahoma: City Police," or even "The City of Oklahoma City Police" with no breaks or pauses in a misguided attempt at seeming protective while really just being ominously possessive. Somehow worse than that is the actual answer: Oklahoma City is the city equivalent of a person who talks in third person.
If you go the extra mile and add the state to the end you have "The City of Oklahoma City, Oklahoma," (capital city of the state of Oklahoma) which can easily be said with just the two words: "Oklahoma City." It needs no further explanation. It's literally smack dab in the middle of Oklahoma, and unlike what you probably think of when you hear "Oklahoma," it's a city. If you had never heard of it before there are still two assumptions you would have made upon hearing of Oklahoma City: 1) it is a city 2) it is in Oklahoma. But still, just in case you didn't figure it out, Oklahoma City would like to remind you that it is a city.
Further investigations into this matter show that there is no Town of Oklahoma City, no Oklahoma City County, (the county the city is in is actually called [surprise] Oklahoma County) no People's Republic of Oklahoma City, no State of Oklahoma and Oklahoma City Plantations, and as far as I can tell there are no celestial bodies of any kind named Oklahoma City (although who knows what's really out there?). There are no other places, concepts or entities of any kind with which Oklahoma City can possibly be confused, so why are they doubling down on the citys (sic) like they're pieces of fried chicken that are somehow the healthiest parts of the sandwich they're in?
To be fair to Oklahoma City, they are still the number one city in the US if you rank cities by the number of times they call themselves a city. Even New York sticks to at most just New York City or the City of New York, but never both at the same time, so in that regard they beat what is largely considered the greatest city in the world. Congratulations. Now that that's been said they can finally stop overcompensating and stick to being one city at a time.
It took me a while to wrap my head around this picture because I wasn't aware that Oklahoma City refers to itself as "The City of Oklahoma City," which, let's be honest with ourselves, is completely insane. I stared at the text in this photo for a while trying to make sense of it, because surely, I thought, no one would do that. Instead this poorly designed logo (note the weird spacing) must be meant to be read like "The City of Oklahoma: City Police," or even "The City of Oklahoma City Police" with no breaks or pauses in a misguided attempt at seeming protective while really just being ominously possessive. Somehow worse than that is the actual answer: Oklahoma City is the city equivalent of a person who talks in third person.
If you go the extra mile and add the state to the end you have "The City of Oklahoma City, Oklahoma," (capital city of the state of Oklahoma) which can easily be said with just the two words: "Oklahoma City." It needs no further explanation. It's literally smack dab in the middle of Oklahoma, and unlike what you probably think of when you hear "Oklahoma," it's a city. If you had never heard of it before there are still two assumptions you would have made upon hearing of Oklahoma City: 1) it is a city 2) it is in Oklahoma. But still, just in case you didn't figure it out, Oklahoma City would like to remind you that it is a city.
Further investigations into this matter show that there is no Town of Oklahoma City, no Oklahoma City County, (the county the city is in is actually called [surprise] Oklahoma County) no People's Republic of Oklahoma City, no State of Oklahoma and Oklahoma City Plantations, and as far as I can tell there are no celestial bodies of any kind named Oklahoma City (although who knows what's really out there?). There are no other places, concepts or entities of any kind with which Oklahoma City can possibly be confused, so why are they doubling down on the citys (sic) like they're pieces of fried chicken that are somehow the healthiest parts of the sandwich they're in?
To be fair to Oklahoma City, they are still the number one city in the US if you rank cities by the number of times they call themselves a city. Even New York sticks to at most just New York City or the City of New York, but never both at the same time, so in that regard they beat what is largely considered the greatest city in the world. Congratulations. Now that that's been said they can finally stop overcompensating and stick to being one city at a time.
Wednesday, March 5, 2014
Double Zero
New micro story through FiftyWordStories.com. Please read and rate on their site:
http://fiftywordstories.com/2014/03/03/chris-griglack-double-zero/
Friday, January 17, 2014
Still The World Turns
She spins so slowly, sultry,
Silver stars streaking sundered skies.
Sighing softly, soulfully, singing so sublime.
Subliminally screaming, shattered,
Shipwrecked she sinks, slipping, spiraling,
Somersaulting sickness settles:
Somehow still smiling, supine.
Such stillness steeled,
Seeking sanctuary, some sliver,
Sonorous shores she swirls
Seas sore so spilling synchronized signs.
Swarming, slashing, strangling, scratching,
Screeching, snarling, snorting, smashing,
Systematically subtracting sacred symphonies.
Somehow still smiling,
She spins so slowly.
Silver stars streaking sundered skies.
Sighing softly, soulfully, singing so sublime.
Subliminally screaming, shattered,
Shipwrecked she sinks, slipping, spiraling,
Somersaulting sickness settles:
Somehow still smiling, supine.
Such stillness steeled,
Seeking sanctuary, some sliver,
Sonorous shores she swirls
Seas sore so spilling synchronized signs.
Swarming, slashing, strangling, scratching,
Screeching, snarling, snorting, smashing,
Systematically subtracting sacred symphonies.
Somehow still smiling,
She spins so slowly.
Thursday, October 17, 2013
Homesick
Here's another story through FiftyWordStories.com, this one has a bit of a sci-fi feel to it. As always, please read and rate on the site.
http://fiftywordstories.com/2013/10/17/chris-griglack-homesick/
http://fiftywordstories.com/2013/10/17/chris-griglack-homesick/
Monday, October 14, 2013
Bioshock Infinite
I know I'm a little behind with this review as the game came out at the end of August, but I finally had the chance to play through Bioshock Infinite this weekend, and it is hands down my favorite shooter of the year. I loved the previous two installments of Bioshock for their gritty sci-fi/horror take on first person shooters, but this one blew the others out of the water in terms of story, depth, and gameplay.
Bioshock Infinite takes place in 1912 in the city of Columbia, which is the Heaven to Rapture's (the underwater city of the first two games) Hellish nightmare city. Columbia floats high above the clouds while Rapture is sunk deep beneath the ocean, and the society of Columbia is a virtual utopia founded on American patriotism and a cult-like sect of Christianity. While the first two installments had you fighting zombie-like junkies with guns and genetically modified powers you inject into yourself, in Infinite you'll be fighting more or less normal humans with twisted ambitions. You no longer inject yourself with plasmids to grant powers either, Columbia's technology allows you to drink a tonic which uses the salts in your character's body to power the genetic enhancements. The overall feel of Columbia is that it's a city which managed to pull off the utopia that Rapture was aiming for, but after spending about 5 minutes walking through its streets you'll get the feeling that the society is far too good to be true, even if you haven't played the other games.
The image of perfection shatters when you attend the Founder's Day raffle and are greeted with some old fashioned racism like a slap in the face, and when I say that I mean they don't slowly build up to it, the way it's introduced will make you say "Woah," when you get to it. At this point things turn sour very quickly for the main character, Booker DeWitt. He's labeled as the "False Prophet," the equivalent of "Enemy of the State" in this brainwashed community. From here you evade and kill the people coming after you until you meet up with Elizabeth, and things really start getting interesting. I'm not exaggerating when I say that Elizabeth may be the coolest support character ever to appear in a shooter game. She will find you money, open locked doors and safes, throw you health packs and salt when you are running low, and toss you fully loaded guns when you are running low on ammo, replenishing your ammo stock and removing the need for reload time every once in a while. You don't need to protect her from being killed, she's not just thrown in as fan service or eye candy, and she has some really cool abilities which I won't go into because they tie into the central story and I'm trying to avoid spoilers.
The actual gameplay is very similar to the previous Bioshock installments, but with the added bonus of a shield which recharges after taking cover for a few seconds, gear which adds abilities (don't worry no RPG type stats to manage) and the addition of Elizabeth which, as already mentioned, is awesome. All your weapons and powers are upgradable through the currency system used in Columbia: Silver Eagles, and your health, shield, and salt levels are upgraded by drinking Infusions found throughout the game, usually in the more secretive areas. Instead of farming Big Daddies and Little Sisters for ADAM the optional content of this game is found through exploring locked rooms which Elizabeth opens for you, code books and ciphers which she also decodes, and locked chests that you need to find keys for. There's enough optional content in the game to keep you entertained, and it's arranged in such a way that you won't need to backtrack for half an hour to get back to the actual mission.
The highlight of Bioshock Infinite is the amazingly beautiful and complex world through which the story is presented. Like its predecessors, Infinite is built on a world of duality which harkens back to the olden days of the early 20th century: men and women wear hats, the music is all done in styles which the majority of gamers are not going to hear anywhere except in games like this and Fallout (listen closely for some fantastic anachronistic versions of songs like "Tainted Love" and "Everybody Wants to Rule the World"), and nobody walks around staring at a handheld device. At the same time though, this is a flying city with automated "Patriots" and a giant mechanical bird to protect it, and they've developed a tonic that allows you to do things like shoot fire or lightning out of your hands or summon a flock of crows to attack. It's a world which appears to be a utopia, yet just a scratch at the surface shows the atrocities it's built upon, and the propaganda used to keep the people believing.
And if I can just go back to the music for a moment. Except in combat scenes, the music in this game is not at all background music. Every time you encounter a radio, phonograph, or the few "live" musical scenes it's a captivating event that reminds you just how similar this world is to our own. I know I just put a lot of time into telling you how different and unique the world of Infinite is, but when you stop to listen to the beautiful rendition of "Shake Sugaree" sung in Shantytown or this haunting version of "Fortunate Son" sung while a war rages all around, it gives you the feeling that the people of this world are not so different from those of our own. They have the same ambitions of greed, revenge, redemption, longing for freedom, love, and hope. (Video may have minor spoilers but if you haven't played through the game it's almost certainly not what you think)
Bioshock Infinite is an all-around stunning game, easily the best of the Bioshock games and easily the most original and entertaining shooter of the year. I recently bought it used for about half price, but I wish I had purchased it on release for full price because I was missing out. I highly recommend picking up a copy of your own, this is a game I definitely won't be trading in anytime soon.
Bioshock Infinite takes place in 1912 in the city of Columbia, which is the Heaven to Rapture's (the underwater city of the first two games) Hellish nightmare city. Columbia floats high above the clouds while Rapture is sunk deep beneath the ocean, and the society of Columbia is a virtual utopia founded on American patriotism and a cult-like sect of Christianity. While the first two installments had you fighting zombie-like junkies with guns and genetically modified powers you inject into yourself, in Infinite you'll be fighting more or less normal humans with twisted ambitions. You no longer inject yourself with plasmids to grant powers either, Columbia's technology allows you to drink a tonic which uses the salts in your character's body to power the genetic enhancements. The overall feel of Columbia is that it's a city which managed to pull off the utopia that Rapture was aiming for, but after spending about 5 minutes walking through its streets you'll get the feeling that the society is far too good to be true, even if you haven't played the other games.
The image of perfection shatters when you attend the Founder's Day raffle and are greeted with some old fashioned racism like a slap in the face, and when I say that I mean they don't slowly build up to it, the way it's introduced will make you say "Woah," when you get to it. At this point things turn sour very quickly for the main character, Booker DeWitt. He's labeled as the "False Prophet," the equivalent of "Enemy of the State" in this brainwashed community. From here you evade and kill the people coming after you until you meet up with Elizabeth, and things really start getting interesting. I'm not exaggerating when I say that Elizabeth may be the coolest support character ever to appear in a shooter game. She will find you money, open locked doors and safes, throw you health packs and salt when you are running low, and toss you fully loaded guns when you are running low on ammo, replenishing your ammo stock and removing the need for reload time every once in a while. You don't need to protect her from being killed, she's not just thrown in as fan service or eye candy, and she has some really cool abilities which I won't go into because they tie into the central story and I'm trying to avoid spoilers.
The actual gameplay is very similar to the previous Bioshock installments, but with the added bonus of a shield which recharges after taking cover for a few seconds, gear which adds abilities (don't worry no RPG type stats to manage) and the addition of Elizabeth which, as already mentioned, is awesome. All your weapons and powers are upgradable through the currency system used in Columbia: Silver Eagles, and your health, shield, and salt levels are upgraded by drinking Infusions found throughout the game, usually in the more secretive areas. Instead of farming Big Daddies and Little Sisters for ADAM the optional content of this game is found through exploring locked rooms which Elizabeth opens for you, code books and ciphers which she also decodes, and locked chests that you need to find keys for. There's enough optional content in the game to keep you entertained, and it's arranged in such a way that you won't need to backtrack for half an hour to get back to the actual mission.
The highlight of Bioshock Infinite is the amazingly beautiful and complex world through which the story is presented. Like its predecessors, Infinite is built on a world of duality which harkens back to the olden days of the early 20th century: men and women wear hats, the music is all done in styles which the majority of gamers are not going to hear anywhere except in games like this and Fallout (listen closely for some fantastic anachronistic versions of songs like "Tainted Love" and "Everybody Wants to Rule the World"), and nobody walks around staring at a handheld device. At the same time though, this is a flying city with automated "Patriots" and a giant mechanical bird to protect it, and they've developed a tonic that allows you to do things like shoot fire or lightning out of your hands or summon a flock of crows to attack. It's a world which appears to be a utopia, yet just a scratch at the surface shows the atrocities it's built upon, and the propaganda used to keep the people believing.
And if I can just go back to the music for a moment. Except in combat scenes, the music in this game is not at all background music. Every time you encounter a radio, phonograph, or the few "live" musical scenes it's a captivating event that reminds you just how similar this world is to our own. I know I just put a lot of time into telling you how different and unique the world of Infinite is, but when you stop to listen to the beautiful rendition of "Shake Sugaree" sung in Shantytown or this haunting version of "Fortunate Son" sung while a war rages all around, it gives you the feeling that the people of this world are not so different from those of our own. They have the same ambitions of greed, revenge, redemption, longing for freedom, love, and hope. (Video may have minor spoilers but if you haven't played through the game it's almost certainly not what you think)
Bioshock Infinite is an all-around stunning game, easily the best of the Bioshock games and easily the most original and entertaining shooter of the year. I recently bought it used for about half price, but I wish I had purchased it on release for full price because I was missing out. I highly recommend picking up a copy of your own, this is a game I definitely won't be trading in anytime soon.
Wednesday, October 2, 2013
Shattered
New 50 word original fiction on FiftyWordStories.com entitled "Shattered." Feel free to read and rate using the stars below the story.
http://fiftywordstories.com/2013/10/02/chris-griglack-shattered/
http://fiftywordstories.com/2013/10/02/chris-griglack-shattered/
Saturday, August 31, 2013
Love At Last Sight
Here's an original 50 word story published through FiftyWordStories.com. Please read and rate using the tool on their site.
http://fiftywordstories.com/2013/08/30/chris-griglack-love-at-last-sight/
http://fiftywordstories.com/2013/08/30/chris-griglack-love-at-last-sight/
Monday, August 19, 2013
Magic!
Some authors are very good at explaining the workings of their magical systems, others are good at leaving an impression of a very powerful force that is not fully understood even by those who dare to use it, and others are just downright terrible at providing any insight as to what the hell is going on. That's why I've composed these categories to give fans a better understanding of how the most common magic systems work in fantasy literature. They're by no means official or set in stone as the only types of magic which are effectively used, in fact, they're not even mutually exclusive. Hopefully there will be more categories to come as I continue to expand my fantasy repertoire, but for now I give you the four categories of fantasy magic.
Like For Like Magic
This is a type of magic usually associated more with darker worlds or characters. It requires sacrifice or payment to accomplish. This can be through the methods more traditionally associated with sacrifice, or simply through conversion of materials or forces into other materials or forces. For instance, alchemy or magics involving consumption of particular ingredients (potions, tonics, etc). This may also apply to magics drawn from a source if the source has limited power. For example, a magic stone or talisman infused with power which is channeled until consumed. Of course, this category also includes demonic pacts, bargaining or trading something for power, whether it be physical, emotional, or spiritual.
Magic of Will
Magic that is determined by the mental strength of the user. This is the most classically associated form of magic, and is often found in high fantasy. Whenever magic is an art that requires studying and practice to apply it is generally magic that is determined by the will of the user. A novice will never be as adept in any of these schools of magic as an expert unless they are meant to be some sort of prodigy. This could also include forms of magic which are powered through divine sources, in other words, magics which are temporarily granted to the highly devout based on the strength of their conviction. A priest or cleric whose powers may no longer work if they were to stop believing, or whose powers may be granted by a different benefactor if they were to convert, though these users may also be considered magical by association depending on the circumstances.
Innate Magic
This is magic that is best thought of in terms of an inherited trait. Much like some people are born more athletic than others, some may be born with higher aptitude for magic than others. It may be something that can be balanced out by practice, knowledge, and experience, but this type of magic is largely defined by its users potential at birth, whether this be an inherited genetic trait or random selection. A great example of this would be the Aes Sedai in Robert Jordan's Wheel of Time series. While even the weakest Aes Sedai are able to train and learn how to better use their power, they will never be able to draw in as much of the power as those born with stronger gifts. In some cases this may even be a racial distinction, eg. all elves are born magic users, some humans, and no dwarves.
Magic By Association
Usually the worst kind of magic. This is when the magic user themselves does not possess any particular ability for magic, but may wield an item that allows them access to it. A staff that allows its wielder to ignite fires is a magical staff, but the person who uses it is only magical by association. Even cases where a character is in an event that triggers powers they otherwise would not have had. In some cases, the magical item/area/event may only be accessible by some, due to any of the things mentioned above, but until they can use magic without its aid they are not generally considered to be magical.
Like For Like Magic
This is a type of magic usually associated more with darker worlds or characters. It requires sacrifice or payment to accomplish. This can be through the methods more traditionally associated with sacrifice, or simply through conversion of materials or forces into other materials or forces. For instance, alchemy or magics involving consumption of particular ingredients (potions, tonics, etc). This may also apply to magics drawn from a source if the source has limited power. For example, a magic stone or talisman infused with power which is channeled until consumed. Of course, this category also includes demonic pacts, bargaining or trading something for power, whether it be physical, emotional, or spiritual.
Magic of Will
Magic that is determined by the mental strength of the user. This is the most classically associated form of magic, and is often found in high fantasy. Whenever magic is an art that requires studying and practice to apply it is generally magic that is determined by the will of the user. A novice will never be as adept in any of these schools of magic as an expert unless they are meant to be some sort of prodigy. This could also include forms of magic which are powered through divine sources, in other words, magics which are temporarily granted to the highly devout based on the strength of their conviction. A priest or cleric whose powers may no longer work if they were to stop believing, or whose powers may be granted by a different benefactor if they were to convert, though these users may also be considered magical by association depending on the circumstances.
Innate Magic
This is magic that is best thought of in terms of an inherited trait. Much like some people are born more athletic than others, some may be born with higher aptitude for magic than others. It may be something that can be balanced out by practice, knowledge, and experience, but this type of magic is largely defined by its users potential at birth, whether this be an inherited genetic trait or random selection. A great example of this would be the Aes Sedai in Robert Jordan's Wheel of Time series. While even the weakest Aes Sedai are able to train and learn how to better use their power, they will never be able to draw in as much of the power as those born with stronger gifts. In some cases this may even be a racial distinction, eg. all elves are born magic users, some humans, and no dwarves.
Magic By Association
Usually the worst kind of magic. This is when the magic user themselves does not possess any particular ability for magic, but may wield an item that allows them access to it. A staff that allows its wielder to ignite fires is a magical staff, but the person who uses it is only magical by association. Even cases where a character is in an event that triggers powers they otherwise would not have had. In some cases, the magical item/area/event may only be accessible by some, due to any of the things mentioned above, but until they can use magic without its aid they are not generally considered to be magical.
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